National Repository of Grey Literature 38 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
Social Network Analysis and Simulations
Vorlová, Pavla ; Král, Jiří (referee) ; Samek, Jan (advisor)
This diploma thesis is focusing on description of processing social network analysis, design and implementation of a model that simulates a particular social network and its analysis. Social networks are modern and very used in this time. They are very good point for exploring. This project deal with static analysis social network, where social network is constructed by graph. We nd out di erent properties of single component and than we establish signi cance of them. Relationships between components are important too for us, because they have a big influence on propagation information in network. Structural properties figure out existence of di fferent communities. We simulate social network with multi-agent systems, they are desirable for represent changes in network. Multi-agent systems have implemented a simulation model that represents a particular social network. His behaviour was analyzed and examinated by chosen methods.
Flight Simulator Based on Jason Multi-Agent System
Punčochářová, Pavlína ; Zbořil, František (referee) ; Samek, Jan (advisor)
The aim of this work is to create a 2D flight simulator using Jason multi-agent system and AgentSpeak language. In this simulator, the aircrafts will be represented by agents and their behavior will be described by plans implemented in AgentSpeak language. Agents will use these plans to demonstrate different types of behavior such as detection and collision avoidance, the taking of a position or persecution. The final application consists of two parts - the simulation module and the user interface. Simulation module is the core of simulator and it is created in the Jason system. The user interface provides the possibility to control simulations and creating user simulation models.
Coalition Games in a Dynamic Multiagent Environment
Hamran, Peter ; Uhlíř, Václav (referee) ; Zbořil, František (advisor)
The essence of this bachelor thesis was to implement an algorithm for suitable coalition forming in multi-agent system. Suitable coalition denotes a coalition which is not formed in super-additive environment and so it depends on its size and members. Aim of this thesis was to adjust an algorithm for coalition bounds forming between agents in a way, that it is applicable in a multi-agent competition MASSIM. Key aspects are amount of messages sent between agents for coalition to form and also a time it takes to calculate all coalitional values required for such a process. Final scenario is where two competitive groups of agents compete for resources in a multi-agent system simulation.
Strategic Game in Multi-Agent System Jason
Vais, Roman ; Zbořil, František (referee) ; Král, Jiří (advisor)
This thesis describes artificial inteligence used in developement of computer games, particularly discusses with theory behing artificial inteligence used in real-time strategy games. It deals with implementation of extensions for one such a game. It analyzes posibylities of use multi-agent systems architecture for purposess of artificial inteligence in games. It describes concept of swarm inteligence as suitable but not used tool for developing not only videogame artificial inteligence. Moreover it attempts to find suitable representation of sensation for software agents and shows the difficulties of this task.
Strategic Game in Multi-Agent System Jason
Leško, Matej ; Samek, Jan (referee) ; Král, Jiří (advisor)
Tato práce se zaobírá problematikou koncepce a vývoje multi-agentní tahové strategické hry. Práce analyzuje teorii těchto her a agentních systémů a výsledky této analýzy následně zohledňuje v návrhu samotné hry. Ta implementuje kromě herních konceptů a ovládání, obecně užívaných, dvě úrovně kooperace umělé inteligence, mírnou a komplexní spolupráci. Agent je v této hře hráčem, ovládajícím různé jednotky. Hra je koncipovaná tak, že je jí možné rozšířit o nové druhy inteligence, případně o nové herní jednotky. Závěrečná část práce se soustředí na srovnání jednotlivých úrovní kooperace, na efektivitu jednotlivých umělých inteligencí a také na zhodnocení efektivity implementace hry. S tímto účelem byla vykonána série automatizovaných testů.
Multiagent system for traffic flow simulation and analysis
Koutný, Vladimír ; Hynčica, Ondřej (referee) ; Honzík, Petr (advisor)
This diploma thesis deals with an oriented graph processing applying a multi-agent system designated for traffic simulation. The thesis was written as a research study. Based on the study, a simulation environment was created able to respond to various stimuli. Meant as the agents, there are vehicles and their drivers that have various features, based on which they respond to the given stimuli. Communication is conducted via a so-called super-agent that monitors all action on the map and passes this information on particular agents. The agents are able to respond in advance to traffic jams (closures, accidents). In such situations, an algorithm designated for a new route finding is conducted. Besides the controlled ones, there can operate on the map also agents simulating common traffic.
Virtual Power Plant Anomaly Detection
Vymazal, Jan ; Kočí, Radek (referee) ; Zbořil, František (advisor)
This bachelor thesis deals with the implementation of a multi-agent system for the detection and prediction of anomalies during the operation of a virtual power plant. The thesis also deals with the implementation of a simulation that puts this multi-agent system into an environment that reflects the gradual addition of data in the real world. It also deals with the principles of communication between agents in a multi-agent environment according to FIPA standards. As part of the work, I created the multi-agent system in the JADE framework in the Java programming language and a script in the Python programming language that implements the simulation.
Multi-Agent Strategy Game over Ants
Šimetka, Vojtěch ; Zbořil, František (referee) ; Král, Jiří (advisor)
This thesis describes challenges in design and development of a multi-agent real-time strategy game. It discusses necessary theoretical background and its consequences for the game design. The resulting game implements, apart from features and game control which can be found in nowadays RTS games, three different levels of artificial intelligence in which each unit is an agent. Moreover, there is a unique cooperation mode, where units can be controlled by user and artificial intelligence at the same time. In addition, the game is designed in such way that it can be easily extended with new artificial intelligences, therefore, used for teaching agent systems. A number of experiments was performed in order to evaluate both game design and capabilities of artificial intelligence.
Multiagent Support for Strategic Games
Válek, Lukáš ; Kočí, Radek (referee) ; Zbořil, František (advisor)
This thesis is focused on design of framework for creation an articial opponents in strategy games. We will analyze different types of strategy games and artificial intelligence systems used in these types of games. Next we will describe problems, which can occur  in these systems and why agent-based systems makes better artificial opponents. Next we will use knowledge from this research to design and implement framework, which will act as support for creating an artificial intelligence in strategy games.
Coalition Games in a Dynamic Multiagent Environment
Hamran, Peter ; Uhlíř, Václav (referee) ; Zbořil, František (advisor)
The essence of this bachelor thesis was to implement an algorithm for suitable coalition forming in multi-agent system. Suitable coalition denotes a coalition which is not formed in super-additive environment and so it depends on its size and members. Aim of this thesis was to adjust an algorithm for coalition bounds forming between agents in a way, that it is applicable in a multi-agent competition MASSIM. Key aspects are amount of messages sent between agents for coalition to form and also a time it takes to calculate all coalitional values required for such a process. Final scenario is where two competitive groups of agents compete for resources in a multi-agent system simulation.

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